After handling the rats, they continued down the hall behind the door they just opened. The hall and the chamber it led to were just as stripped clean as the entry chamber, save for a collapsing sarcophagus standing upright by the far wall. A twisted reddish head was visible within. When the party approached, it unfurled its wings and attacked.
The vile creature, known as a vargouille, began with an unnatural shriek that paralyzed Xenia and Avaril with terror. Eilir and Æthelmyr quickly flanked the flying head, subduing it just as the others were recovering. Unfortunately, it first bit Eilir, causing a poisoned wound that will not heal until the venom can be removed. With that danger past, a quick search uncovered an old gold ring, inscribed with Dwarven letters, in a pile of dust at the bottom of the sarcophagus.
Despite the dangerous encounter, the adventurers decided to continue exploring the tomb. They flipped a coin to pick which door to explore next, choosing the center stone door. After walking down a very long hallway, they finally reached another room. This one had a few pieces of beat up furniture and a worn-through rug. It also had a mud puddle beneath a hole in the ceiling, from which a rope hung down. Another group was in these halls, however, and heard them coming. Two Orcs were soon charging down the next hall, toward the group. Their javelins and falchions seriously injured all but Avaril before the party put them down. After Xenia distributed some healing, Eilir decided to scale the rope in the room. It led all the way up to the collapsed tower they saw before, where it was still storming violently.
Somewhat battered, the party pressed on. The next hall led to another small chamber, where a big humanoid corpse lay on a stone table. There was also a narrow hall branching off to one side. Investigating the corpse-chamber further, the decaying body suddenly raised its arms and cast a spell, shrouding the whole room in thick fog. Eilir pressed on, followed by Æthelmyr and Xenia, then Avaril. The first three closed in on the spellcasting zombie through the fog. It replied with blasts of flame. The adventurers’ attacks had trouble getting through the zombie’s magically enhanced flesh, and several spells unfortunately failed. As the zombie’s magic ran out, it resorted to more direct means – beating people about the head with a morningstar. This tactic proved effective, as Eilir was struck twice and fell unconscious…
Session 9 Chat Log
October 4, 19:00
Xenia slid past the zombie to stabilize Eilir, but the party continued to have trouble damaging the zombie. Xenia finally managed to turn the undead creature, but as it fled she followed, stumbling to close in the fog and breaking her power over it. The zombie proceeded to club Æthelmyr unconscious. Xenia pulled the dragon-girl back to where Eilir lay, and tried to make a stand with her quarterstaff. The fog cleared, and Avaril was able to bring his own spells into play with some success. He lacked the firepower, however, to fell the monster on his own. He did what he could to bolster Xenia’s defenses while she stabilized Æthelmyr, but the zombie soon took her out as well. Thus Avaril began a tentative dance around the zombie, sniping and stabilizing Xenia. Eventually, he led the zombie on a slow chase, dragging his companions away to recover.
Session 9.5 Chat Log