The Legs of Lolth

Excerpts from the Falikan Chronicle
Being the Chronicle of the fourth Day of Sypheros in the Year post Sundering 5101

Composed under the Auspices of MORADIN Soul Forger by Brother Falik Stonehand for the Records of the High Temple in Rochlau

… thus did the Liberators, with Mercy tempering their womanish Hearts, ascend from the polluted Depths to converse with the Vermin in the Mines a second Time.

Spake the Wyrmling Half-Breed, “Thou knowest now our true Power drawn from the Forge of Great MORADIN, and on thine own Heads must the Hammer fall if thou shalst spurn us now,” for being of Blood with the Creatures her Heart did feel for them.

But unmoved were the Pests and the Liberators they did spurn.

And so leaving the Unworthy in the dark Places, the Chosen of MORADIN did thus return to the Shrine at Duvik’s Pass to receive HIS Blessing, bringing Word of the Cleansing of the unholy Filth whence sprang the Plague.

And Brother Oskar did in Gratitude grant the Heroes Entry into the Library at the Shrine, whereby they might study the Lore and Knowledge therein to steel their Souls for the Work ahead.

And in the scholarly Tomes they did find much aid…

Session 14 Chat Log

Being the Chronicle of the fifth Day of Sypheros in the Year post Sundering 5101

Composed under the Auspices of Moradin Soul Forger by Brother Falik Stonehand for the Records of the High Temple in Rochlau

… awaking spoke of Gods High and Low, and thus did know the divine Mission before them.

And travel again into the Deep they did, full of righteous Fury.

Spake the Wyrmling a third Time to the Chieftain, and was thrice spurned, and finally did she say, “Know ye now the Doom that befalls your Kind, for MORADIN shalt purge the Dross from these Caverns, yea, and thee and thine with it.”

And there was much holy Slaughter.

And returning to the Shrine they did give Thanks to the Soul Forger for His Favor, and verily, posessed by His Spirit, they did craft new Arms in that Shrine, and went themselves armed with such holy Weaponry, for such is the Power of MORADIN the Creator.

And whilst His Blade and the Favored of the Elf-Goddess and the Two-Faced Man did discourse on Matters theological did the Wyrmling see the Town of Duvik’s Pass and witness the Salvation of its People.

And thus was Duvik’s Pass liberated from the Yoke of Evils mundane and supernatural by Tools of MORADIN’S choosing.

And thus did Duvik’s Pass again become the Well of the World’s Riches, and therefore did the Heroes gain the thanks of its People, and did the Two-Faced Man speak in Tongues.

And thus did the Travelers pass into Legend…

Session 15 Chat Log

from "The Legs of Lolth: Book II"
The Demon in the Mine

The kobolds lowered their weapons all,
and our heroes retreated to the hall
which led back to the surface world
where once outside they surely could
see to their many wounds and all,
except the wizard Avaril,
who watching was content to stay
back from the battle, far away.
And so they all continued on,
back out into the sunlight.

But lo! No more than an hour had passed
since they went through that portal last.
And so each sat to spend the day
in leisure, and thus they whiled away
the hours ’til full night came on,
and then they slept soundly ’til dawn.
But dawning sun brought something new,
a fever, yea, and nausea too
For poor Eilir and Æthelmyr
had caught the curséd plague.

Eilir cast her qualms aside,
and Æthelmyr back in did guide
the party, back to that front room
which was first within the gloom
of the mine, wherein the kobolds sat
and waited to further form the pact
which Æthelmyr had offered forth
whilst the last day’s battle’d run its course.
And off she went alone to speak
to Meedok and his kobold clan.

The kobolds did allow them then
to carry on through to the den
of the demon which caused the curse,
and off they went to reimburse
whatever lurked within the darkness
for causing the plague and, thusly, this mess.
Yet demon they did not believe
to have caused the town to grieve,
but what else would create a sickness
which afflicted all within the mines?

Through dark stone tunnles down they went,
until they came to a pit rent
into the floor of one small chamber,
and within held some dismembered
corpses, which, in fungi’s light
did scramble up and start to fight
with our great heroes, well surprised,
but wary that the dead may rise,
so while they fought with sword and claw,
Cleric Xenia did turn them all.

The corpses sent back to their rest,
those afflicted did their best
to push on forth, despite the plague,
though their fevers still did rage.
And then within the dark and murk,
they found that “demon” which did lurk
beside the spring in the farthest part
of the mines, according to their chart.
But of any demon there was no sign,
just an Orc woman wating there.

She first sent forth a spider which
swiftly Eilir did dispatch
with sword and spell quite handily,
but that was all the luck she’d see,
for she then was Baned, and then was Held,
and the orc woman would not be felled.
But Xenia, Æthelmyr and Avaril
did quickly move in for the kill.
But wounded, the orc did run away
around the spring, for to escape.

But Eilir broke the magic hold
and traded sword and shield for bow,
which sent an arrow straight and true
and nearly the orc woman slew,
but yet she breathed, though bled and bled,
and Avaril, wanting her dead,
did kick her, until he was stopped
by Eilir, who sincerely hoped
the orc would tell them all she knew
of stopping the plague and its ravaging.

So rope was brought and tied around
the orc woman as she lay on the ground.
Xenia brought her full awake,
and loudly in orcish she spake.
Awed and startled when she heard,
Eilir found she knew every word.
The ring from the sarcophagus
for the wearer translated orcish.
And so Eilir demanded from the orc
the cure for the awful plague.

Later Eilir told them all
the orcish lady was appalled
by their weakness in the eyes of Gruumsh,
and so refused to grant their wish.
So Eilir knocked her out again,
and Avaril set upon her then.
And that was the end of the “demon” there
who had caused the kobolds much grief and fear.
But still one problem yet remained:
the kobolds still called the mines their home.

Session 13 Chat Log

Of Large Breasted Weasels...

Late one evening in Verethod tavern, where the ale tastes like fetid water and the wenches have quicker reflexes to slap wayward hands than a viper’s piercing strike, a group of local peasants regale each other with tales of deeds and misdeeds while drinking away the memories of their simple lives. After a particularly lewd tale of an elven druid and her traveling bard-turned-slave-turned-lover-turned-loverslave, one man wagers he has a story to best it after one last gulp of his brew.

Slamming the mug down on the table he begins to recite his tale as best he can under the influences of such large quantities of alcohol-laced water.

“Well ya see gents, it all started when this group o’ three women adventurers and their surly wizard friend went to go look into some troubles at a local mine. They went in hearin’ it was kobolds causin’ all this trouble and plague on the town an’ they went to go investigate. So theys go in and theys find this kobold who dun want to hurt ‘em. And they says, ’What can we do for ya?’ to which the kobold says they need to find ’im ’is weasel.”

After a minute or two of roaring laughter and dirty jokes at the man’s expense he manages to regain his composure and continue on.

“Right, right, ‘is weasel not ’is pud. So theys goin’ in further to look for the little thing and they find it in this here kitchen o’ some sort. Well after some coaxin’ they gets the little bastard out from under a table and ‘e latches on to one o’ the ladies’ arms! Well they don’t take kindly to that and bludgeon the livin’ shite out of the poor thing. Wizard just stands there lookin’ pensive and angry. Don’t know what’s up with ‘im but he doesn’t help one bit but to step on the thing’s head when they finally knock it out. One o’ the ladies stop ‘im, guess it’s that lady-thing they have goin’ fer ‘em, don’t know, make’s ‘em good mums though, I sure wouldn’t want my son bein’ raised by anyone other than me wife but anyway, they stop ‘im and take the weasel back to the kobold in a sack and he’s grateful and such. Then they go settin’ on further into the mine lookin’ for the kobold leader.

“Well they stumble into a large black cavern and suddenly start gettin’ shot at from kobolds they can’t see from across the way. Couple of ‘em take some bolts in ’em and start hollarin’ and bleedin’ making the kobolds even more angry and mean. So one of ‘em starts settin’ some magical lights out for ‘em to see what’s attacking them while the other moves in to punch the little bastards. She gives ‘em right hell and takes a couple o’ them down. Oh yeah, the wizard. You can guess what he’s up to. Exactly, just watchin’ ‘em go at it and get hurt. Well they keep fightin’ and start getting really hurt and then one of them, the dragonlady one she— What do you mean? Yeah I told you she was a dragonlady, it’s how I started. No I didn’t forget it, I told you right away that she was a dragonlady and she talks to kobolds it’s the most important part of this story. Shut up an’ let me finish. Anyway, she talks to the kobolds, see cuz she’s a dragon lady, and she tells them that they’ll all leave and she’ll come back later alone and try to talk things over in more peaceful terms. So the kobolds stop shootin’ at ‘em with their bows and let them leave in a cloud of some foggy mist or somethin’. I don’t remember the rest after that though, I’ll have to think about it over another drink.”

And so, with a swift slap to a passing server’s hind quarters he leans back in his chair to ponder the rest of his story while listening to the others trade bawdy anecdotes back and forth, each one featuring a wench with larger and larger impossibly shaped breasts. Of all the stories of the evening only one is true, and it is probably the worst one of them all. In reality, it’s always our most boring and awful stories that find the most absolute truth in us all. A party of female adventurers and their angry wizard incapable of dealing with a weasel and kobolds is infinitely far more likely than the story of a wench with breasts so large she could crush melons. Though there were this one lass…

Session 12 Chat Log

Entering the Cave

After their tussle in the chapel came to an abrupt end, Eilir sat against the wall feeling woozy, while Avaril retreated to a corner to ponder his newly purchased bottles of whiskey. Aethelmyr searched for the priests, but had no luck locating them, so everyone retreated back to their rooms, where Xenia did her best to help Aethelmyr and Eilir heal cleanly. When Edward arrived after dinner to find out what items the adventurer’s wanted in payment, they requested sun rods and a grappling hook for their mission, and a healing wand and potion to cure Eilir’s vargouille-induced poisoned wound as payment, with the difference in gold.

In the morning, the group went to find Mr. Tungsten, who told them that their supplies were waiting for them outside. On their way there, they swung by the kitchens and acquired some bread and jam, which they munched happily as they sorted through their stuff. After some mild rearrangement, everyone was equipped with sunrod and ore sack, Xenia had a crude map of the mine, and Eilir had a grappling hook. They then decided to swing by the temple and see if the priests were there. And indeed, Father Oskar was in the chapel, and he greeted Aethelmyr warmly before presenting the group with a pile of stuff. Water, rope, mining helmets, and picks were again divided amongst the group. Before they left, Father Oskar had some words of wisdom with regards to both the kobolds and the plague. He mentioned the unique qualities of the disease, and referenced rumors that it was actually a curse. The group then set out for the mine.

After donning their crude mining helmets, Aethelmyr led the way down the tunnel. In the main shaft they found evidence of a skirmish, and upon entering the first room, the gruesome scent of rotting flesh alerted them to a pair of rat-bitten legs, sticking out from under an overturned cart. A bag of ore, and the remnants of a few more, lie scattered around the room.
After ascertaining that there was nothing immeadiately useful in the main room ,the group consulted the map, and decided to head left. After an uneventful walk down the hall, Aethelmyr opened the door to reveal a few kobold, eating some dinner. She quickly yelled out that the group wasn’t there to fight, and asked about the plague. In response, two kobolds ran up, and tried to stab her, while another flung open the door, revealing a veritable horde of kobolds. In their rush to attack, both swings missed, and Aethelmyr was successful in knocking them out with a blast of colored light. Between Avaril’s spells, Xenia’s quarterstaff, and Eilir’s longsword, the group made short work of the kobolds. When there was only one conscious kobold left, Aethelmyr tackled it and began to interrogate it. After a loud, screechy, and mostly unintelligible conversation, Aethelmyr announced that the kobold boss was deep in the cave, on a ledge, that the kobolds were also dying, and that Kretch the kobold was content to sit and eat soup, and would not impede their way forward, towards the source of the plague…

Session 11 Chat Log

From the Leightover Papers, Part 1

Talitha Leightover
The Limean House
Midgarden Street

Sypheros 2, Duvik’s Pass

Dear Mother,

I hope all is well back in Arenal, and that nothing too exciting has happened while I have been away. This is the first chance I’ve had to write since leaving, due to a very unfortunate incident in a ruined tower three days ago. I don’t want to worry you too much, so I will have to leave out the details, but it should suffice to say that we, meaning the other Arenalan travelers that I met on the road, were caught in a horrendous storm with no decent shelter. Yesterday morning, we set out from the ruined tower and regained the main road easily enough. Dinner consisted of a brace of rabbits and some roots and berries, but we wanted to make Duvik’s Pass before stopping for the night, and we continued. A mountain lion attacked us, evidently taking us for easy prey due to our injuries (not mine, I am just peachy, no need to worry), and Xenia (she’s a half-elf priestess of Ehlonna) couldn’t entangle it before it mauled Eilir (her father is a sergeant of the Arenal guard, perhaps you know of him?), but we drove it off with a fair bit of magic and a mind trick that Avaril (you’ve probably never heard of him…) knows.

Anyway, we reached Duvik’s Pass a couple of hours later, but the it was oddly quiet for a mining town. We found an inn, but it had evidently been closed down. The innkeeper was reluctant to explain the situation, but mentioned that there was a plague infection. After the long journey through Corden and our recent troubles, we were all quite frustrated, so we convinced the innkeeper to at least put us up in his stables for the night, free of charge. The stables were empty, what with the inn being closed, so we at least got a decent night’s sleep out of the deal. In the morning, we tried to find a place to resupply. The rest of the party went straight to the liquor store, and I decided to strike out on my own. I went to the local temple, dedicated to Moradin, where one of the priests told me about the plague. Apparently, the disease broke out in the town’s silver mines, and the priests have been struggling to contain its spread. The priest, who was a dwarf, said that kobolds had since moved into the mine, but nobody seems to have tried talking to them about the situation. There might be something we could do about it, which brings me back to the others.

After buying some drink, they’d tried the general store just up the road, but it was quarantined. An employee of the mine’s owner, whose name is Tungstan (the owner, not the employee) expressed an interest in hiring them (meaning me as well) to clean out the mines. The pay will be very generous, owing to Mr. Tungstan’s expectation that the sellswords he hires will have to fight their way through all the kobolds in the mine, and he’s willing to provide equipment. The priests also offered equipment, to aid us in getting to the bottom of the plague situation, so we decided to check back with them as well, but by the time we had backtracked to the temple, none of the priests were there. Eilir and Avaril got into a highly immature wrestling match right in the middle of the chapel, which Avaril won by virtue of his mind trick. They have issues to work out. Anyway, the rest will have to wait until I can scrounge up some more paper, as I am running out. Tell Cousin Korbin that the price of silver might drop in a few days.

Hugs and Kisses,

P.s. You were right about the nickname, nobody uses it, so I’m dropping it. Eilir calls me ‘Myr’, but I think she just has trouble pronouncing an ash.

Session 10 Chat Log

Tomb Raiders

After handling the rats, they continued down the hall behind the door they just opened. The hall and the chamber it led to were just as stripped clean as the entry chamber, save for a collapsing sarcophagus standing upright by the far wall. A twisted reddish head was visible within. When the party approached, it unfurled its wings and attacked.

The vile creature, known as a vargouille, began with an unnatural shriek that paralyzed Xenia and Avaril with terror. Eilir and Æthelmyr quickly flanked the flying head, subduing it just as the others were recovering. Unfortunately, it first bit Eilir, causing a poisoned wound that will not heal until the venom can be removed. With that danger past, a quick search uncovered an old gold ring, inscribed with Dwarven letters, in a pile of dust at the bottom of the sarcophagus.

Despite the dangerous encounter, the adventurers decided to continue exploring the tomb. They flipped a coin to pick which door to explore next, choosing the center stone door. After walking down a very long hallway, they finally reached another room. This one had a few pieces of beat up furniture and a worn-through rug. It also had a mud puddle beneath a hole in the ceiling, from which a rope hung down. Another group was in these halls, however, and heard them coming. Two Orcs were soon charging down the next hall, toward the group. Their javelins and falchions seriously injured all but Avaril before the party put them down. After Xenia distributed some healing, Eilir decided to scale the rope in the room. It led all the way up to the collapsed tower they saw before, where it was still storming violently.

Somewhat battered, the party pressed on. The next hall led to another small chamber, where a big humanoid corpse lay on a stone table. There was also a narrow hall branching off to one side. Investigating the corpse-chamber further, the decaying body suddenly raised its arms and cast a spell, shrouding the whole room in thick fog. Eilir pressed on, followed by Æthelmyr and Xenia, then Avaril. The first three closed in on the spellcasting zombie through the fog. It replied with blasts of flame. The adventurers’ attacks had trouble getting through the zombie’s magically enhanced flesh, and several spells unfortunately failed. As the zombie’s magic ran out, it resorted to more direct means – beating people about the head with a morningstar. This tactic proved effective, as Eilir was struck twice and fell unconscious…

Session 9 Chat Log

October 4, 19:00

Xenia slid past the zombie to stabilize Eilir, but the party continued to have trouble damaging the zombie. Xenia finally managed to turn the undead creature, but as it fled she followed, stumbling to close in the fog and breaking her power over it. The zombie proceeded to club Æthelmyr unconscious. Xenia pulled the dragon-girl back to where Eilir lay, and tried to make a stand with her quarterstaff. The fog cleared, and Avaril was able to bring his own spells into play with some success. He lacked the firepower, however, to fell the monster on his own. He did what he could to bolster Xenia’s defenses while she stabilized Æthelmyr, but the zombie soon took her out as well. Thus Avaril began a tentative dance around the zombie, sniping and stabilizing Xenia. Eventually, he led the zombie on a slow chase, dragging his companions away to recover.

Session 9.5 Chat Log

Torture and Thunder
Nowhere is safe

After the slaver woman fled, Isaac approached the party with a silvery winged girl in tow. He was concerned with possible ties between the warlock and a group of demons. Asking Denzil to go with him, the weretiger left the young woman with the others, whom she had been following. The new travelling companion, a draconic young woman calling herself Æthelmyr Austratsvernthrae Leightover, was incredibly talkative, and the afternoon weather turned to a cold drizzle, but the party encountered no further threats before stopping in the town of Corden.

In the town, they stopped at an inn with a peculiar sign in front. They purchased beds for the night and quickly settled in to sleep. In the middle of the night, a Drow priestess slipped into their room and poisoned Avaril, Eilir, and Xenia. They woke up bound with rope and gagged in a new room, empty save them, the Drow, and a small collection of torture implements. After some threatening talk, the dark Elf priestess began to use those implements on Avaril. While he was being tortured, Eilir managed to pull loose the knots binding her hands. Avaril’s screaming also woke Æthelmyr, who came to see what was happening. When the Drow rose from kneeling over Avaril, he also managed to frantically wriggle free of his bonds. Despite having trouble getting their spells to work through the Drow’s natural resistance, the three of them forced the priestess to flee and stopped her cold when she did.

With the Drow out cold, Eilir untied Xenia. Avaril wanted to torture their captor, but Xenia strongly objected. Their argument spilled over to the next morning during breakfast and a quick trip to market, but did not delay their departure. The weather was still grey, and got progressively worse during the day. By mid-afternoon, the storm has grown fierce enough to stop further travel. The party had reached the foothills, and spied a ruined old tower where they thought the might find shelter. The hill it sat on had a large old door in the side. It opened easily, and the travelers took shelter in a large, old, empty room. A few stone doors led out of this chamber. They tried one, and were attacked by a pack of rats frightened by the thunder. The rats were quickly slain, but not before landing a few small bites.

Session 8 Chat Log

A Thorn in the Side
Villains Helping Villains

Upon Shelby’s visit to Arenal with a discovery regarding the location of the guardian of one of the other Legs of Lolth, the band of adventurers set off to the southwest. First, they must cross treacherous mountains. Then, they must cross the scorching desert. Then, they must persuade the ancient and powerful Ashley Quick to hand over her artifact, that they might some day destroy it.

None of that matters, of course, if they can’t get away from home. Within hours of leaving Arenal, a trio of horsemen following them fire a warning arrow over their heads. The party stops, and conversation quickly reveals that their unwanted travelling companions are the slaver woman who caught them on the road to Sitye and two of her henchmen. She enquires about the Drow, who are demanding she recover the heroes and turn them over. After a terse and unproductive discussion, Eilir looses an arrow into one of the minions, and the fight is on. Eilir and one minion close to melee, while the woman slaver rides into the range of her magic. Xenia causes the undergrowth to ensare her horse and the other brute. While blades are matched between Eilir and one henchman, the other five combatants trade magic and arrows. After being stricken by one too many arrows, the slaver boss hides herself in a fog cloud to recover and wait out the entangling magic. Meanwhile, Xenia joins Eilir to finish off the axeman and Avaril ends the archer with a well-placed crossbow bolt.

As soon as Xenia releases her plant spell, Denzil slides into the fog cloud, leaps and the slaver woman, and drags her off her horse. Eilir and Xenia also wade into the cloud for melee, while Avaril fires off magic in the slaver’s general direction. Nevertheless, the woman slips away from Denzil’s grasp, rises, and re-mounts her horse. She dashes into another fog cloud, pursued by Denzil and Avaril’s bolts. Something makes the party’s horses flee in panic, and as the slaver rides out of the fog and away, she is followed by a black and red eagle. While she makes good her escape, Xenia heals Eilir’s wounds and the band regroups.

Session 7 Chat Log

Fate and Other Unfortunate Happenings
A Choice to Act

The people of Kurtsford were able to give Eilir somewhat more direct directions to reach Sitye. Although travelling on less used path through wilder country, nothing of note happened to the adventurers on the way there.

Arriving in Sitye, they found the cleric Shelby at the temple complex for The Keepers. They gave her the package from Corysan, and she gave them supper. Among other items in the bundle, Shelby showed them a vial of pure Elemental Air. The next day, they found out what it was for, as Shelby used it to call on an Air Weird – an elemental with powers of divination that could rival the gods. After a lengthy discourse between cleric and elemental, all in Auran, the Weird touched the party members and departed. Shelby informed the party that the Weird diviner insisted that they would have to continue to be central players in the events surrounding the Legs of Lolth.

This declaration inspired mixed reactions from the party. Shelby requested they delay any decision-making for a couple days, so that they might consider things properly and receive the counsel of Master Traoren and company. When they all arrived, including the weretiger scout Isaac, mostly they just argued about what they could or could not ask the young adventurers to do. As it all shook out, every member of the party agreed to pursue the undertaking, though Avaril was particularly reluctant.

Now the party is spending a couple months training under Traoren and Isaac, as well as the others, to ready themselves for their mission. Corysan and Shelby seek information to guide them when not helping in training. Soon they will find what clues they seek, and the world-spanning quest will begin.

Session 6 Chat Log

Getting Back on Track

With their captors subdued, the band of adventurers woke and interrogated Bruce to find their way back to Sitye. He directed them back to a small village called Kurtsford, where they found lodging for the night. The locals indicated they’d had some trouble with the slavers coming through lately. Avaril decided to return to the wagon to finish off Bruce, who he found still struggling to get free.

Session 5 Chat Log


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